
The narrative progresses at a quick clip that matches each character's nonchalance in the face of mortal danger, but as a result, weapons, abilities, and cool combos get left in the dust as newer ones get introduced.

The game continuously introduces new weapons and mechanics as each protagonist advances through the story, but the story in itself is pretty short. That rapid pace at which you unlock bigger and better things to do is really what holds Devil May Cry 5 back.

Each character moves with their own kind of grace, and the result is some of the most watchable instances of fighting trash mobs that any game in recent memory has rendered. Chaining together ground, aerial, and transition attacks is not just satisfying when it's competently done – it also looks beautiful. Despite the game having extremely good one-on-one skirmish sections, it's when enemies begin to swarm the player that executing complicated, environment-spanning combos allows you to really shine. It's a hard feeling to pin down, but it likely has something to do with the fluidity of battles as they begin to descend into chaos. Related: Screen Rant's Other Most Anticipated Video Games of 2019ĭevil May Cry 5's combat will, at times, feel like it's doing something different than its contemporaries. Devil May Cry 5 isn't greater than the sum of its parts, but that's not necessarily a bad thing when the parts are mostly heavenly. Each character leans hard into some of the stereotypes one might expect from a game about hunting down denizens of the underworld, but they look good doing it. The game presents players with three protagonists: the grizzled, nihilistic demon hunter Dante the brash, youthful Nero and the brooding, mysterious V.

Devil May Cry 5, like its predecessor, stakes its reputation on the execution of style.
